In 1992, Taito unveiled its action-packed RPG, Cadash, on the Sega Genesis. Unlike its Japanese release, this version came forth under Taito’s direct banner. A South Korean variant also emerged.
A Kingdom in Peril
The tale begins with a king beseeching a solitary warrior, or a pair, to rescue his abducted daughter from a malevolent Balrog. The player’s initials are used, adding a touch of charm.
However, a prominent drawback surfaces from the outset. Although the hallmark of the game lies in its two-player co-op, the ninja and priestess classes are notably absent. These intriguing characters from the original arcade and TurboGrafx port are supplanted by the fighter and mage.
The fighter, a robust figure reminiscent of Taito’s Rastan, excels in brute force. On the other hand, the mage wields potent spells, accessible via a meter-depleting magic system.
Adventures Await
The game’s structure mirrors its counterparts, featuring five expansive levels interspersed with towns. Some alterations in stage design lend a slightly simplified feel to the Genesis adaptation. Regrettably, the colossal kelp boss is entirely omitted. The revamped graphics imbue the game with a darker, more detailed aesthetic, offering a stark contrast to the TurboGrafx rendition. Sprites are larger, and the overall ambiance exudes toughness.
The soundtrack, while uneven in selection, harmonizes seamlessly with the Genesis sound chip. Slower, mellower tunes particularly shine.
Controls prove responsive, even considering the size of the characters. Combat is a thrilling affair against a menagerie of fantastical creatures. The game’s challenge level presents a curious paradox. Players may find themselves meeting their demise more frequently compared to the TurboGrafx version, yet the Genesis release is more generous with extra lives and continues. Full-HP-recovery elixirs are available for purchase, albeit at an escalating cost.
Power-leveling proves to be more challenging, with each level-up yielding only incremental stat improvements. The Start button brings up a menu displaying vital information, such as attack and defense scores. Items still activate automatically under certain conditions.
An Odyssey of Unique Gameplay
Genesis Cadash distinguishes itself as the non-Working Designs rendition, characterized by its straightforward dialogue. This game places emphasis on action over extensive conversations.
After revisiting Cadash, it’s apparent that both the TurboGrafx and Genesis versions possess their distinct merits. While the TurboGrafx iteration boasts the complete quartet of heroes, the Genesis adaptation holds its own charm.
Cadash stands as a rare blend of RPG and platformer, carving a niche all its own. An experience not to be missed, and featuring one of gaming’s most endearing princesses.
Dive in to anΒ legendary journey in Cadash, where RPG meets platformer in a truly unique adventure!
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