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Command & Conquer: Red Alert – The Aftermath

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Command & Conquer: Red Alert - The Aftermath, the second expansion pack released in 1997, ushered in a new era for the iconic real-time strategy game.

With its release in 1997, Command & Conquer: Red Alert – The Aftermath expanded the Red Alert universe, introducing fresh content for both skirmish and multiplayer modes. This expansion pack stood out by bringing new units, missions, and soundtrack additions, enhancing the gaming experience for fans worldwide.

The Aftermath Chronicles

New Units Unveiled


  • Field Mechanic: A slow, unarmed unit capable of repairing allied vehicles on the battlefield, reducing the need to return to the service depot.
  • Chrono Tank: Armed with precise missile launchers and the ability to chronoshift when fully charged, providing strategic advantages.
  • Phase Transport: A stealth troop transport with a missile launcher, exclusive to Soviet missions.


  • M.A.D. Tank: Mutually Assured Destruction tank, charges up and unleashes a shockwave, damaging or destroying nearby vehicles and structures.
  • Missile Submarine: A powerful submarine attacking both land and sea targets, with the ability to submerge before detection.
  • Tesla Tank: Strikes with long-range electricity blasts, jamming enemy radar upon attack.
  • Shock Trooper: Armed with Tesla bolts, immune to being run over by vehicles.
  • Super Tank (Unplayable): An advanced Mammoth Tank version with Iron Curtain armor and autopilot, developed by Dr. Demitri.


  • Demolition Truck: A supply truck redesigned to carry a nuclear warhead, causing massive damage upon impact.

Command & Conquer: Red Alert - The Aftermath (gallery 02)

Multiplayer Evolution

Balancing Changes

  • Turrets undergo cost adjustments, increased power usage, and enhanced damage and fire rate.
  • Gap Generator sees alterations in power usage, reduced HP, and slower shroud regeneration.
  • Tesla Coil receives an HP boost.
  • Iron Curtain recharge time is significantly reduced.
  • Concrete wall cost is lowered.
  • Engineers gain the ability to capture buildings at 66% HP or lower.

Command & Conquer: Red Alert - The Aftermath (gallery 04)

Expanding the Battlefield

New Missions Unraveled


  1. Harbor Reclamation
  2. In the Nick of Time
  3. Caught in the Act
  4. Production Disruption
  5. Negotiations
  6. Monster Tank Madness
  7. Time Flies
  8. Absolute M.A.D.ness
  9. PAWN


  1. Testing Grounds
  2. Shock Therapy
  3. Let’s Make a Steal
  4. Test Drive
  5. Don’t Drink the Water
  6. Situation Critical
  7. Brothers in Arms
  8. Deus Ex Machina
  9. Grunyev Revolution

Command & Conquer: Red Alert - The Aftermath (gallery 06)

What’s in the Package

  • Over 100 new multiplayer maps
  • 18 new singleplayer missions
  • 6 new units (and 1 hidden)
  • 8 new soundtracks

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When was Command & Conquer: Red Alert - The Aftermath released?

Command & Conquer: Red Alert – The Aftermath was released in 1997.

What new units were introduced for the Allies in The Aftermath?

The Aftermath introduced the Field Mechanic, Chrono Tank, and Phase Transport for the Allies.

Which Soviet-exclusive unit causes Mutually Assured Destruction?

The M.A.D. Tank is the Soviet unit capable of triggering Mutually Assured Destruction.

How many new missions are added for the Soviet faction in The Aftermath?

The Soviet faction in The Aftermath features nine new missions, expanding the storyline.

What are the key multiplayer balancing changes introduced in The Aftermath?

The Aftermath brings significant adjustments to turrets, the gap generator, Tesla Coil, Iron Curtain, concrete walls, and engineers.